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Skills: AI agents that know UEFN and learn as they go

Skills are the know-how Island Pilot’s agents load: how to write Verse, build a UEFN widget, prepare a model for import. 124 packs come included, your agents save the methods they verify into your project, and you can import your own.

A Skill is a method, not a tool

Island Pilot keeps three things apart: Skills (instructions), connections (the tools that actually act, like UEFN, Blender or Meshy) and AI engines (the models). Enabling a Skill creates no tool and grants no extra permission: it tells the agent when and how to use the tools it already has.

Each Skill is a folder with a SKILL.md file (identifier, description, procedure) and Markdown references, loaded only when the task needs them.

124 Skill packs included for UEFN, Verse, Blender and Meshy

  • Trades: Verse and devices, level design, UI, Niagara, materials, rigging, animation, audio, testing, review, export to UEFN…
  • Art directions: 44 style packs, from low-poly to cel-shading, from analog horror to cozy, usable with Meshy, Blender or your UEFN project.
  • Genres: shooter, survival, racing, puzzle, RPG, roguelike, strategy, party games…
  • Built-in guides: the Island Pilot guide, a pack that pushes for as little unnecessary code as possible, a read-only settings check, and a UEFN field guide of fixes verified on real islands.

Agents don’t load everything: the model gets the catalog of enabled Skills, Island Pilot preloads each specialist’s role guide (plus the 1 to 3 packs picked when the orchestrator delegates), then the agent loads the exact reference it needs on demand. That keeps exchanges short.

Agents that learn: methods saved as SKILL.md

When an agent finds and verifies a method (a sequence of tools, a parameter format, a workaround), it saves it as a SKILL.md in your project. Later missions get the list of these methods and load the relevant one, re-checking it against the project’s current state.

An example learned method: “Wire a button to a Verse device: 1. read the device schema first; 2. set the binding, then BuildAll. Verified on Tycoon Lagoon.”

  • They’re plain files in your project: read them, fix them or delete them.
  • You can import them into another project like any Skill.
  • A method that changes updates its own file instead of adding an “obsolete” copy.

That’s how the Verse Coder avoids making the same mistake twice on the same island. See also Verse that compiles.

Import your own Skills

Your studio’s methods, naming conventions or in-house guide can become Skills: import a folder of packs in the same format (one SKILL.md per pack, plus its references). Then choose, profile by profile, which agents get them.

Total size
Up to 8 MB of text per import
Number of packs
Up to 200, with 200 resources per pack
File size
Up to 256 KB
Scripts
Never run automatically on import

Included packs are read-only; to adapt one, create your own version under a new identifier. Island Pilot updates only replace included texts you haven’t changed: your customizations and deletions are kept.

Recipes and limits

Five recipes round out the Skills: optional guided paths (goal, prerequisites, steps, checks) for a specific task. “Use in workspace” prepares the request in a conversation without sending it.

FAQ

What is a SKILL.md file?

A Markdown file that describes a method: its identifier, when to use it and the procedure. Island Pilot’s agents read it when a task calls for it, along with any references.

What language are the Skills in?

The included packs are written in English, and agents answer in your language.

Can an imported Skill run code on my PC?

No. An imported pack never runs its scripts automatically, and a Skill grants no permission: agents stay limited to the tools allowed in their profile.

Do new Skills arrive with updates?

Yes, new packs are added to your installation without touching your customizations. Updates are included for life: see pricing.

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