Assets and To-Do: track every generation and pick up where you left off
When several AI agents work on your Fortnite island, you need to know what was made, what’s left and where everything stands. Island Pilot keeps the asset library and the To-Do for each UEFN project, and an interrupted task resumes from its saved results instead of starting over.
An asset library for every UEFN project
Every image and 3D model an agent produces, and every confirmed generation, is indexed in the project’s Assets tab, without copying files or calling any AI. There you find:
- versions of the same asset, grouped together;
- the source chat and the generation evidence;
- search by name, tag or file, and sorting by type;
- a preview of the image or 3D model, with download, import and test.
Generated media are saved in the project folder, never overwriting an existing file. Right-click to rename, tag or group.
Generated, downloaded, imported, tested: four separate stages
A generated model isn’t an asset in your island yet. So each version tracks four stages:
| Stage | What it means | Who confirms it |
|---|---|---|
| Generated | The provider returned a result | Island Pilot, on receipt |
| Downloaded | The file is saved in the project | Island Pilot, on save |
| Imported into UEFN | The asset exists in the editor | You, backed by a successful UEFN action |
| Tested | It works in game | You, with evidence |
Neither a successful call nor an agent’s reply is enough to tick the last two stages. Deleting a conversation keeps files, evidence and generation receipts; deleting the project removes the index, never your files. Models often come from Meshy or Blender: see 3D models.
A project To-Do your agents fill in
You don’t have to keep the list up to date: each agent run creates its own card.
- A card moves to In progress when the run starts, then to Archives when the work finishes successfully.
- A wait, an interruption or an error leaves the card ready to resume.
- Cancelling removes the card right away, without deleting the conversation.
- Agents write concrete next actions on the card, without launching them on their own.
You edit notes, move an archived task back to do, or clear the archives after confirming. The orchestrator sees the current board and can resume a card, keeping its assignment and notes. The overview shows your agents’ conversations side by side: see the AI agent team.
Interrupted tasks resume from their results
Network drop, step limit reached, app closed mid-generation: the Resume button, in the conversation or in Activity, restarts the work with the original request and the saved checkpoints.
- Results already obtained are reused, starting with Meshy generation IDs.
- A Meshy generation that was already accepted is never created again: you don’t pay twice.
- An edit with an unknown result blocks further edits until the real state has been read again, by the agent or by you in Activity.
- The unfinished To-Do card is reused instead of creating another one.
Everyday examples
- Find the third version of a chair generated last week, and the conversation that produced it.
- Resume a Meshy generation cut off by a network drop without paying for it again.
- Open the To-Do on Monday morning and restart the orchestrator on the next actions noted on Friday.
Everything stays on your PC, in a local database: see the Rust app.
FAQ
Do agents launch the next To-Do tasks on their own?
No. Agents write next actions on the card, but nothing starts without you. You restart the orchestrator or a specialist when you decide to.
What happens if Island Pilot closes during a generation?
On restart, the task is flagged as interrupted. “Resume” starts from the saved results, and the Meshy generation ID lets it fetch the result instead of creating a new one.
Does deleting a conversation delete my assets?
No. Produced files, evidence and generation receipts are kept. Even deleting a project in Island Pilot leaves its files on disk.
Is this included in Island Pilot?
Yes, for a one-time payment with lifetime updates: see pricing.