Design your Fortnite HUD and menus, built as UEFN widgets
Island Pilot’s UI Design tab is where you design your Fortnite game’s HUD, menus and popups in your island’s own colors. Two agents handle it: the UI Designer draws the screens, and the UI Engineer builds them as Widget Blueprints in UEFN (Unreal Editor for Fortnite), wired to your Verse code.
A workspace to design your Fortnite HUD
Each project has its own UI Design tab (Ctrl+6), saved in your project folder. It holds three things:
- Your game’s branding: palette, fonts, motifs and logo. It colors every screen at once. 23 open-licence font families ship with Island Pilot and export as TTF for UEFN.
- Screens: HUDs, menus and popups on a 1920×1080 canvas, with drag and drop and UEFN’s anchors (corners, edges, center).
- A library of transparent PNGs: cut-out icons and visuals, ready to import as textures.
The components cover what most games need: window, panel, button, price button, icon button, title, text, counter, progress bar, item slot, badge, timer and image. Templates give you a head start: full HUD, shop, daily rewards, inventory, settings, pass and reward.
The UI Designer: screens, icons and branding
The UI Designer starts from your game’s subject, not a generic template. It first proposes the branding if it’s still on defaults, then builds each screen: HUD elements stay inside the safe area and keep the center of the screen clear, and a menu fits in one window with a colored title bar, a close button and clear primary actions.
Next it lists the missing icons and generates them one at a time with the image generator you’ve connected (ChatGPT, Gemini, Grok) or Meshy. The flat background is removed, the image cropped and the PNG saved to the library. Before finishing, it reviews the screen: overlaps, text overflowing its box, contrast, consistent colors.
- “Make the HUD for my tycoon: coins, gems and a Shop button.”
- “Suggest a brand kit for a survival game on a volcanic island.”
- “Add a 7-day daily rewards screen.”
The UI Engineer: real UEFN widgets wired to Verse
Every element you design already carries its widget name, Verse binding and animations, checked before implementation. With “Implement in UEFN”, the UI Engineer:
- reads the screen with its computed UEFN slot values (anchor, alignment, offsets);
- imports the PNGs as textures;
- builds the Widget Blueprint in UEFN’s widget editor, using the classes UEFN accepts, with its animations, Verse fields and click events;
- writes or extends the Verse code that feeds the values, handles the clicks and shows the widget to each player, then builds.
So the HUD isn’t an image stuck on screen or a layout written in Verse: it’s a standard UEFN widget you can reopen and edit in the editor. The Verse side follows the same path as Verse that compiles.
Good to know
- No editor tool imports fonts: the TTF export is ready, but importing it into UEFN is a step you do yourself.
- Building the Verse doesn’t validate how the HUD looks in game: opening a menu twice, joining mid-match or two players with different values are checked in a session.
- Icon generation runs on your own access (ChatGPT, Gemini, Grok or Meshy) and uses your credits with that provider.
What you need
A Windows 10 or 11 PC (64-bit) with UEFN open and its MCP turned on, plus your AI subscription (see AI models). When a screen also needs game logic, the orchestrator splits the work between the UI Designer, the UI Engineer and the Verse Coder: see the AI agent team.
FAQ
Can I make a Fortnite HUD without knowing the widget editor?
Yes. You describe the HUD, the UI Designer draws it in the UI Design tab, then the UI Engineer builds it in UEFN’s widget editor. You can open the widget in UEFN afterwards to tweak it.
Are the HUD values per player?
Yes. Verse feeds the widget’s values from the game state, handles its clicks and shows it to each player. The UI Engineer reuses your existing data instead of duplicating coins or progression.
What resolution does the canvas use?
1920×1080, with UEFN’s anchors. The plan handed to the UI Engineer includes the computed slot values for each element.
Is it included in the price?
Yes, the UI Design tab is part of Island Pilot, paid once with lifetime updates: see pricing. Only image generation runs on your own accounts.